In the rapidly advancing technological age, virtual
environments are becoming increasingly prevalent. Video games and virtual reality have put the
users in the middle of the action to immerse them in a completely simulated
setting. Is this just a phase? Or, will virtual reality be a major component
of spatial learning and understanding for future generations? Before, Southwestern University’s virtual
tour is comprised of photos and brief snippets of information. By using and working with Google, the user
can navigate the campus similarly to Google Streetview. Now, it is a virtual environment, made up of
360-degree panorama points where the user can look up, down, and all around the
SU campus from their computer or smartphone.
This innovative use of the Google platform to work with a virtual tour
of campus has not been done in this capacity before and would test the limits
of this tool and of virtual environments in general.
No comments:
Post a Comment